WebGL Rogue-like

This game/demo tickles me in a couple ways. I love Rogue-like games. I used to love playing them, now I appreciate them more as a kind of quirky art. I'm also optimistic about the WebGL standard (OpenGL in the browser). This crazy rogue-like demo combines both. Enjoy!

Musing for a moment... it's possible some evolution of this client-side technology could displace Steam as the future of game distribution. Obviously the client-side technology has a ways to go (game logic would still be in Javascript; it's easy to argue there are problems there) but it feels like that kind of disruption could happen.

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